
Shade Millith
Fortis Defensor.
116
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Posted - 2014.01.07 12:15:00 -
[1] - Quote
CCP Fozzie wrote: Mobile Micro Jump Unit
This baby does pretty much exactly what the name implies. When active, any player within range can use it to launch their ship 100km in the direction that the ship is travelling when it makes use of the structure. It has no cooldown or limit to how many ships can use it at once, but it does have a spoolup time just like the MJD module. This spoolup duration is not modified by skills and on the base structure it is 12s (just like the MJD module would be if you could use it without skills).
The actual Micro Jump effect works exactly the same as the effect from the module. So during the cycle you go full throttle in one direction with a sig radius penalty, it can't be cancelled, scrams prevent you from jumping, it preserves speed on landing, all that jazz. You only have to be within range of the structure at the start of the micro jump cycle, not at the end. If the structure is destroyed during your spoolup time, you do not get launched. Since the MJU has no cooldown, a player can start the jump cycle from a Micro Jump module or MJU immediately after finishing a previous jump facilitated by a different MJU.
There will be mass restrictions to prevent caps and supercaps from using it, but everything else is fair game. We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked. Like I mentioned above, it is usable by everyone and is not restricted to the owner or their corp/fleet. This means you can feel free to use it to try and escape, but your assailant is also free to use it to follow you.
Like the Cynosaural Inhibitor and the Siphon Unit, the MJU is a single use structure. Once dropped it can never be scooped and will stay in space until it either gets blown up or finishes its lifetime.
Right now we have the base version set to 20s module activation time, 48hr lifetime, 25k ehp (mostly structure), 50m3 volume and a build cost of about 1m isk. Micro Jump spoolup is 12s like an unskilled MJD. Current activation range is 2500m but we're already leaning towards expanding that. It can't be placed within 20km of gates or stations, within 40km of a starbase tower or within 6km of another MJU.
Please note that the version on SISI at the time of this post has a few known defects, including the lack of a visual model in space and the lack of a working mass restriction.
As someone who loves solo PVP, this thing is going to be a kick in the teeth. Again.
20 seconds to go through 25k EHP is 1,250 DPS. So unless you have a scrambler or capable of applying 1,250 DPS to this thing, or are capable of killing them within 32 seconds, you're not going to kill a ratter. ANY ratter. And they don't even need to take up a mid slot to do it!
Seriously, what the hell!? This is a horrible idea, and just makes hunting and killing people harder than it's ever been. To the point of lunacy.
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